Data persistently stored for every light.
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#include <csplugincommon/rendermanager/lightsetup.h>
List of all members.
Detailed Description
template<typename RenderTree, typename LayerConfigType, typename ShadowHandler = ShadowNone<RenderTree, LayerConfigType>>
struct CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::CachedLightData
Data persistently stored for every light.
Definition at line 409 of file lightsetup.h.
The documentation for this struct was generated from the following file: