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Public API Reference |
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A mesh node is a single list of meshes that can be rendered in one go without any explicit order considerations. More...
#include <csplugincommon/rendermanager/rendertree.h>
Classes | |
struct | SingleMesh |
A single mesh within the tree to be rendered. More... | |
Public Member Functions | |
ContextNode & | GetOwner () const |
Owner. | |
Public Attributes | |
TreeTraitsType::MeshNodeKeyType | key |
Our own key. | |
MeshArrayType | meshes |
All the meshes within the meshnode. | |
int | sorting |
Sorting. |
A mesh node is a single list of meshes that can be rendered in one go without any explicit order considerations.
Definition at line 298 of file rendertree.h.
ContextNode& CS::RenderManager::RenderTree< TreeTraits >::MeshNode::GetOwner | ( | ) | const [inline] |
Owner.
Definition at line 349 of file rendertree.h.
TreeTraitsType::MeshNodeKeyType CS::RenderManager::RenderTree< TreeTraits >::MeshNode::key |
Our own key.
Definition at line 352 of file rendertree.h.
MeshArrayType CS::RenderManager::RenderTree< TreeTraits >::MeshNode::meshes |
All the meshes within the meshnode.
Definition at line 358 of file rendertree.h.
int CS::RenderManager::RenderTree< TreeTraits >::MeshNode::sorting |
Sorting.
Definition at line 355 of file rendertree.h.