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Public API Reference |
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Sound system: source. More...
#include "csutil/scf.h"
#include "csgeom/vector3.h"
#include "isndsys/ss_structs.h"
#include "isndsys/ss_filter.h"
Go to the source code of this file.
Classes | |
struct | iSndSysSource |
A sound source is the origin of a sound in Crystal Space. More... | |
struct | iSndSysSource3D |
Extension to the iSndSysSource interface, allowing sources to be positioned in space. More... | |
struct | iSndSysSource3DDirectional |
Extension to the iSndSysSource3D interface, allowing directional orientation of sound sources. More... | |
struct | iSndSysSource3DDirectionalSimple |
Extension to the iSndSysSource3D interface, allowing simple directional orientation of sound sources. More... | |
struct | iSndSysSource3DDoppler |
Extension to the iSndSysSource3D interface, allowing Doppler shift effects. More... | |
struct | iSndSysSourceOpenAL |
Interface for OpenAL sound sources. More... | |
struct | iSndSysSourceSoftware |
Sound source extensions for the software renderer. More... |
Sound system: source.
Definition in file ss_source.h.