![]() |
Public API Reference |
![]() |
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetBone() const =0 | CS::Mesh::iAnimatedMeshSocket | [pure virtual] |
GetFactory()=0 | CS::Mesh::iAnimatedMeshSocket | [pure virtual] |
GetFullTransform() const =0 | CS::Mesh::iAnimatedMeshSocket | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetMesh() const =0 | CS::Mesh::iAnimatedMeshSocket | [pure virtual] |
GetName() const =0 | CS::Mesh::iAnimatedMeshSocket | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetSceneNode() const =0 | CS::Mesh::iAnimatedMeshSocket | [pure virtual] |
GetTransform() const =0 | CS::Mesh::iAnimatedMeshSocket | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
SetSceneNode(iSceneNode *sn)=0 | CS::Mesh::iAnimatedMeshSocket | [pure virtual] |
SetTransform(csReversibleTransform &tf)=0 | CS::Mesh::iAnimatedMeshSocket | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |