CrystalSpace

Public API Reference

imesh/animnode/debug.h
Go to the documentation of this file.
00001 /*
00002   Copyright (C) 2010 Christian Van Brussel, Institute of Information
00003       and Communication Technologies, Electronics and Applied Mathematics
00004       at Universite catholique de Louvain, Belgium
00005       http://www.uclouvain.be/en-icteam.html
00006 
00007   This library is free software; you can redistribute it and/or
00008   modify it under the terms of the GNU Library General Public
00009   License as published by the Free Software Foundation; either
00010   version 2 of the License, or (at your option) any later version.
00011 
00012   This library is distributed in the hope that it will be useful,
00013   but WITHOUT ANY WARRANTY; without even the implied warranty of
00014   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00015   Library General Public License for more details.
00016 
00017   You should have received a copy of the GNU Library General Public
00018   License along with this library; if not, write to the Free
00019   Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 */
00021 #ifndef __CS_IMESH_ANIMNODE_DEBUG_H__
00022 #define __CS_IMESH_ANIMNODE_DEBUG_H__
00023 
00028 #include "csutil/scf_interface.h"
00029 #include "csutil/cscolor.h"
00030 #include "imesh/animnode/skeleton2anim.h"
00031 #include "ivideo/graph3d.h"
00032 
00033 struct iCamera;
00034 struct iMaterialWrapper;
00035 struct iSector;
00036 class csPixmap;
00037 
00041 namespace CS {
00042 namespace Animation {
00043 
00044 struct iSkeletonDebugNodeFactory;
00045 struct iBodySkeleton;
00046 struct iBodyChain;
00047 
00052 struct iSkeletonDebugNodeManager
00053   : public virtual CS::Animation::iSkeletonAnimNodeManager<CS::Animation::iSkeletonDebugNodeFactory>
00054 {
00055   SCF_ISKELETONANIMNODEMANAGER_INTERFACE (CS::Animation::iSkeletonDebugNodeManager, 1, 0, 0);
00056 };
00057 
00058 // ----------------------------- iSkeletonDebugNode -----------------------------
00059 
00063 enum SkeletonDebugMode
00064 {
00065   DEBUG_NONE = 0,             
00066   DEBUG_2DLINES = 1 << 1,     
00067   DEBUG_SQUARES = 1 << 2,     
00068   DEBUG_IMAGES  = 1 << 3,     
00070   DEBUG_BBOXES  = 1 << 4      
00071 };
00072 
00076 struct iSkeletonDebugNodeFactory : public virtual iSkeletonAnimNodeFactory
00077 {
00078   SCF_INTERFACE(CS::Animation::iSkeletonDebugNodeFactory, 2, 0, 0);
00079 
00084   virtual void SetDebugModes (SkeletonDebugMode modes) = 0;
00085 
00089   virtual SkeletonDebugMode GetDebugModes () = 0;
00090 
00094   virtual void SetDebugImage (csPixmap* image) = 0;
00095 
00100   virtual void SetBoneMask (csBitArray& boneMask) = 0;
00101 
00105   virtual void UnsetBoneMask () = 0;
00106 
00110   virtual void SetLeafBonesDisplayed (bool displayed) = 0;
00111 
00116   virtual void SetChildNode (iSkeletonAnimNodeFactory* factory) = 0;
00117 
00121   virtual iSkeletonAnimNodeFactory* GetChildNode () const = 0;
00122 
00127   virtual void SetRandomColor (bool random) = 0;
00128 
00132   virtual bool GetRandomColor () const = 0;
00133 };
00134 
00144 struct iSkeletonDebugNode : public virtual iSkeletonAnimNode
00145 {
00146   SCF_INTERFACE(iSkeletonDebugNode, 2, 0, 0);
00147 
00151   virtual void Draw (iCamera* camera, csColor color = csColor (1.0f, 0.0f, 1.0f)) = 0;
00152 };
00153 
00154 } // namespace Animation
00155 } // namespace CS
00156 
00159 #endif //__CS_IMESH_ANIMNODE_DEBUG_H__

Generated for Crystal Space 2.0 by doxygen 1.7.6.1