CrystalSpace

Public API Reference

cstool/rendermeshlist.h
Go to the documentation of this file.
00001 /*
00002   Copyright (C) 2003 by Marten Svanfeldt
00003 
00004   This library is free software; you can redistribute it and/or
00005   modify it under the terms of the GNU Library General Public
00006   License as published by the Free Software Foundation; either
00007   version 2 of the License, or (at your option) any later version.
00008 
00009   This library is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012   Library General Public License for more details.
00013 
00014   You should have received a copy of the GNU Library General Public
00015   License along with this library; if not, write to the Free
00016   Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_RENDERMESHLIST_H__
00020 #define __CS_RENDERMESHLIST_H__
00021 
00026 #include "csextern.h"
00027 
00028 #include "csgeom/vector3.h"
00029 #include "csutil/parray.h"
00030 
00031 #include "ivideo/graph3d.h"
00032 #include "ivideo/rendermesh.h"
00033 
00034 struct iEngine;
00035 struct iMeshWrapper;
00036 struct iObjectRegistry;
00037 struct iRenderView;
00038 
00043 class CS_CRYSTALSPACE_EXPORT csRenderMeshList
00044 {
00045 public:
00051   csRenderMeshList (iEngine* engine);
00052   
00056   ~csRenderMeshList ();
00057 
00061   void AddRenderMeshes (CS::Graphics::RenderMesh** meshes, int num, 
00062     CS::Graphics::RenderPriority defaultRenderPriority,
00063     csZBufMode z_buf_mode, iMeshWrapper* mesh);
00064 
00069   size_t SortMeshLists (iRenderView *rview);
00070 
00074   void GetSortedMeshes (CS::Graphics::RenderMesh** meshes, iMeshWrapper** imeshes);
00075 
00079   void Empty ();
00080 
00081 private:
00082   struct meshListEntry
00083   {
00084     CS::Graphics::RenderMesh* rm;
00085     iMeshWrapper* mesh;
00086 
00087     meshListEntry (CS::Graphics::RenderMesh* mesh, iMeshWrapper* imesh) 
00088       : rm(mesh), mesh(imesh) {}
00089   };
00090 
00092   struct renderMeshListInfo 
00093   {
00095     long renderPriority;
00096 
00098     int sortingOption;
00099 
00101     csArray<meshListEntry> meshList;
00102 
00103   };
00104 
00105   csPDelArray < renderMeshListInfo > renderList;
00106   iEngine* engine;
00107 
00108   static int SortMeshMaterial (meshListEntry const& me1,
00109         meshListEntry const& me2);
00110   static int SortMeshBack2Front (meshListEntry const& me1,
00111         meshListEntry const& me2);
00112   static int SortMeshFront2Back (meshListEntry const& me1,
00113         meshListEntry const& me2);
00114   static csVector3 sort_CameraPosition;
00115 };
00116 
00117 #endif //__CS_RENDERMESHLIST_H__

Generated for Crystal Space 2.0 by doxygen 1.7.6.1