, including all inherited members.
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
FreeInfluenceArray(csLightInfluence *Array)=0 | iLightManager | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetRelevantLights(iMeshWrapper *meshObject, iLightInfluenceArray *lightArray, int maxLights, uint flags=CS_LIGHTQUERY_GET_ALL)=0 | iLightManager | [pure virtual] |
GetRelevantLights(iMeshWrapper *meshObject, iLightInfluenceCallback *lightCallback, int maxLights, uint flags=CS_LIGHTQUERY_GET_ALL)=0 | iLightManager | [pure virtual] |
GetRelevantLights(iSector *sector, iLightInfluenceArray *lightArray, int maxLights, uint flags=CS_LIGHTQUERY_GET_ALL)=0 | iLightManager | [pure virtual] |
GetRelevantLights(iSector *sector, iLightInfluenceCallback *lightCallback, int maxLights, uint flags=CS_LIGHTQUERY_GET_ALL)=0 | iLightManager | [pure virtual] |
GetRelevantLights(iSector *sector, const csBox3 &boundingBox, iLightInfluenceArray *lightArray, int maxLights, const csReversibleTransform *bboxToWorld=0, uint flags=CS_LIGHTQUERY_GET_ALL)=0 | iLightManager | [pure virtual] |
GetRelevantLights(iSector *sector, const csBox3 &boundingBox, iLightInfluenceCallback *lightCallback, int maxLights, const csReversibleTransform *bboxToWorld=0, uint flags=CS_LIGHTQUERY_GET_ALL)=0 | iLightManager | [pure virtual] |
GetRelevantLights(iMeshWrapper *meshObject, csLightInfluence *&lightArray, size_t &numLights, size_t maxLights=(size_t)~0, uint flags=CS_LIGHTQUERY_GET_ALL)=0 | iLightManager | [pure virtual] |
GetRelevantLights(iSector *sector, csLightInfluence *&lightArray, size_t &numLights, size_t maxLights=(size_t)~0, uint flags=CS_LIGHTQUERY_GET_ALL)=0 | iLightManager | [pure virtual] |
GetRelevantLights(iSector *sector, const csBox3 &boundingBox, csLightInfluence *&lightArray, size_t &numLights, size_t maxLights=(size_t)~0, const csReversibleTransform *bboxToWorld=0, uint flags=CS_LIGHTQUERY_GET_ALL)=0 | iLightManager | [pure virtual] |
GetRelevantLightsSorted(iSector *sector, const csBox3 &boundingBox, csLightInfluence *&lightArray, size_t &numLights, size_t maxLights=(size_t)~0, const csReversibleTransform *bboxToWorld=0, uint flags=CS_LIGHTQUERY_GET_ALL)=0 | iLightManager | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |