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Public API Reference |
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Extension to the iSndSysSource3D interface, allowing simple directional orientation of sound sources. More...
#include <isndsys/ss_source.h>
Public Member Functions | |
virtual csVector3 | GetDirection ()=0 |
get direction of this source | |
virtual float | GetDirectionalRadiation ()=0 |
Retrieves the current directional radiation. | |
virtual void | SetDirection (csVector3 dir)=0 |
set direction of this source | |
virtual void | SetDirectionalRadiation (float rad)=0 |
The directional radiation applies to sound that are oriented in a particular direction. |
Extension to the iSndSysSource3D interface, allowing simple directional orientation of sound sources.
The concept is a cone with it's apex at the source and extendning in a given direction, with a given half-angle. Within this cone the source is audible. Outside the cone, it is not.
Definition at line 173 of file ss_source.h.
virtual csVector3 iSndSysSource3DDirectionalSimple::GetDirection | ( | ) | [pure virtual] |
get direction of this source
virtual float iSndSysSource3DDirectionalSimple::GetDirectionalRadiation | ( | ) | [pure virtual] |
Retrieves the current directional radiation.
virtual void iSndSysSource3DDirectionalSimple::SetDirection | ( | csVector3 | dir | ) | [pure virtual] |
set direction of this source
virtual void iSndSysSource3DDirectionalSimple::SetDirectionalRadiation | ( | float | rad | ) | [pure virtual] |
The directional radiation applies to sound that are oriented in a particular direction.
This value is expressed in radians and describes the half-angle of a cone spreading from the position of the source and opening in the direction of the source. Set this value to 0.0f for an omni-directional sound.