CrystalSpace

Public API Reference

cstool/simplestaticlighter.h
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00001 /*
00002     Copyright (C) 2008 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_SIMPLESTATICLIGHTER_H__
00020 #define __CS_SIMPLESTATICLIGHTER_H__
00021 
00026 #include "csextern.h"
00027 
00028 struct iMeshWrapper;
00029 struct iLight;
00030 struct iSector;
00031 struct iEngine;
00032 struct iGeneralFactoryState;
00033 class csColor4;
00034 
00035 namespace CS
00036 {
00037 namespace Lighting
00038 {
00039 
00047 class CS_CRYSTALSPACE_EXPORT SimpleStaticLighter
00048 {
00049 public:
00053   enum ShadowType
00054   {
00056     CS_SHADOW_NONE = 0,
00058     CS_SHADOW_CENTER,
00060     CS_SHADOW_BOUNDINGBOX,
00062     CS_SHADOW_FULL
00063   };
00064 
00065 private:
00066   static void CalculateLighting (iMeshWrapper* mesh,
00067     iGeneralFactoryState* fact_state, iLight* light,
00068     ShadowType shadow_type, csColor4* colors, bool init);
00069 
00070 public:
00074   static void ConstantColor (iMeshWrapper* mesh, const csColor4& color);
00075 
00079   static void ShineLight (iMeshWrapper* mesh, iLight* light,
00080       ShadowType shadow_type = CS_SHADOW_NONE);
00081 
00086   static void ShineLights (iMeshWrapper* mesh, iEngine* engine, int maxlights,
00087       ShadowType shadow_type = CS_SHADOW_NONE);
00088 
00093   static void ShineLights (iSector* sector, iEngine* engine, int maxlights,
00094       ShadowType shadow_type = CS_SHADOW_NONE);
00095 };
00096 
00097 } // namespace Lighting
00098 } // namespace CS
00099 
00102 #endif // __CS_SIMPLESTATICLIGHTER_H__
00103 

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