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Public API Reference |
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Skeletal system base object, representing the entire skeletal and skeletal animation system. More...
#include <imesh/skeleton2.h>
Public Member Functions | |
virtual void | ClearAll ()=0 |
Remove all internal data. | |
virtual void | ClearAnimPacketFactories ()=0 |
Remove all animation packet factories. | |
virtual void | ClearSkeletonFactories ()=0 |
Remove all skeleton factories. | |
virtual iSkeletonAnimPacketFactory * | CreateAnimPacketFactory (const char *name)=0 |
Create a new empty skeletal animation packet factory. | |
virtual iSkeletonFactory * | CreateSkeletonFactory (const char *name)=0 |
Create a new empty skeleton factory. | |
virtual iSkeletonAnimPacketFactory * | FindAnimPacketFactory (const char *name)=0 |
Find a skeletal animation packet factory. | |
virtual iSkeletonFactory * | FindSkeletonFactory (const char *name)=0 |
Find an already created skeleton factory. |
Skeletal system base object, representing the entire skeletal and skeletal animation system.
Definition at line 73 of file skeleton2.h.