![]() |
Public API Reference |
![]() |
Factory for priority blend nodes, ie nodes blending sub-nodes on the base of their current priority. More...
#include <imesh/animnode/skeleton2anim.h>
Public Member Functions | |
virtual void | AddNode (iSkeletonAnimNodeFactory *node, unsigned int priority)=0 |
Add a new sub-node to be blended into the result. | |
virtual void | ClearNodes ()=0 |
Remove all sub-nodes. | |
virtual iSkeletonAnimNodeFactory * | GetNode (uint node)=0 |
Get the sub-node at the given index. | |
virtual uint | GetNodeCount () const =0 |
Get number of sub-nodes. | |
virtual void | SetNodePriority (uint node, unsigned int priority)=0 |
Set the initial priority of a specific sub-node. |
Factory for priority blend nodes, ie nodes blending sub-nodes on the base of their current priority.
It defines instances of CS::Animation::iSkeletonPriorityNode.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
Definition at line 822 of file skeleton2anim.h.