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Public API Reference |
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An object implementing this interface can remove itself from its 'natural parent'. More...
#include <iutil/selfdestruct.h>
Public Member Functions | |
virtual void | SelfDestruct ()=0 |
Remove me! |
An object implementing this interface can remove itself from its 'natural parent'.
For example, if this is used on a mesh object then the engine will be the natural parent. This is used by iEngine->RemoveObject().
Definition at line 36 of file selfdestruct.h.
virtual void iSelfDestruct::SelfDestruct | ( | ) | [pure virtual] |
Remove me!
Implemented in csProcTexture, csAddonReference, csLibraryReference, csShaderExpressionAccessor, csSaverFile, and csPluginReference.