This is the complete list of members for
CS::RenderManager::Implementation::ViscullCallback< RenderTree >, including all inherited members.
AddRefOwner(void **ref_owner) | scfImplementation< ViscullCallback< RenderTree > > | [inline, virtual] |
DecRef() | scfImplementation< ViscullCallback< RenderTree > > | [inline, virtual] |
GetInterfaceMetadata() | scfImplementation< ViscullCallback< RenderTree > > | [inline, virtual] |
GetRefCount() | scfImplementation< ViscullCallback< RenderTree > > | [inline, virtual] |
GetVisibleMeshes(iMeshWrapper *mw, uint32 frustum_mask, csSectorVisibleRenderMeshes *&meshList) | CS::RenderManager::Implementation::ViscullCallback< RenderTree > | [inline, virtual] |
IncRef() | scfImplementation< ViscullCallback< RenderTree > > | [inline, virtual] |
MarkVisible(iMeshWrapper *mw, int numMeshes, csSectorVisibleRenderMeshes *&meshList) | CS::RenderManager::Implementation::ViscullCallback< RenderTree > | [inline, virtual] |
ObjectVisible(iVisibilityObject *visobject, iMeshWrapper *imesh, uint32 frustum_mask) | CS::RenderManager::Implementation::ViscullCallback< RenderTree > | [inline, virtual] |
operator=(const scfImplementation &) | scfImplementation< ViscullCallback< RenderTree > > | [inline] |
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< ViscullCallback< RenderTree >, iVisibilityCullerListener > | [inline, virtual] |
RemoveRefOwner(void **ref_owner) | scfImplementation< ViscullCallback< RenderTree > > | [inline, virtual] |
scfImplementation(ViscullCallback< RenderTree > *object, iBase *parent=0) | scfImplementation< ViscullCallback< RenderTree > > | [inline] |
scfImplementation(const scfImplementation &) | scfImplementation< ViscullCallback< RenderTree > > | [inline] |
~iBase() | iBase | [inline, protected, virtual] |