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Public API Reference |
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Raw animation node. More...
#include <imesh/animnode/skeleton2anim.h>
Raw animation node.
It takes the data from a raw animation, controls the playback of it, and feeds it into the animation blending tree. It is defined by a CS::Animation::iSkeletonAnimationNodeFactory.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
Definition at line 705 of file skeleton2anim.h.