, including all inherited members.
AddRefOwner(void **ref_owner) | scfImplementation< csShaderVariableContext > | [inline, virtual] |
AddVariable(csShaderVariable *variable) | CS::Graphics::ShaderVariableContextImpl | [virtual] |
Clear() | CS::Graphics::ShaderVariableContextImpl | [inline, virtual] |
DecRef() | scfImplementation< csShaderVariableContext > | [inline, virtual] |
GetInterfaceMetadata() | scfImplementation< csShaderVariableContext > | [inline, virtual] |
GetRefCount() | scfImplementation< csShaderVariableContext > | [inline, virtual] |
GetShaderVariables() const | CS::Graphics::ShaderVariableContextImpl | [inline, virtual] |
GetVariable(ShaderVarStringID name) const | CS::Graphics::ShaderVariableContextImpl | [virtual] |
GetVariableAdd(CS::ShaderVarStringID name) | iShaderVariableContext | [inline] |
IncRef() | scfImplementation< csShaderVariableContext > | [inline, virtual] |
IsEmpty() const | CS::Graphics::ShaderVariableContextImpl | [inline, virtual] |
operator=(const scfImplementation &) | scfImplementation< csShaderVariableContext > | [inline] |
PushVariables(csShaderVariableStack &stacks) const | CS::Graphics::ShaderVariableContextImpl | [virtual] |
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< csShaderVariableContext, scfFakeInterface< iShaderVariableContext > > | [inline, virtual] |
RemoveRefOwner(void **ref_owner) | scfImplementation< csShaderVariableContext > | [inline, virtual] |
RemoveVariable(csShaderVariable *variable) | CS::Graphics::ShaderVariableContextImpl | [virtual] |
RemoveVariable(ShaderVarStringID name) | CS::Graphics::ShaderVariableContextImpl | [virtual] |
ReplaceVariable(csShaderVariable *variable) | CS::Graphics::ShaderVariableContextImpl | [virtual] |
scfImplementation(csShaderVariableContext *object, iBase *parent=0) | scfImplementation< csShaderVariableContext > | [inline] |
scfImplementation(const scfImplementation &) | scfImplementation< csShaderVariableContext > | [inline] |
~iBase() | iBase | [inline, protected, virtual] |