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CS
Animation
iSkeletonDebugNodeFactory
CS::Animation::iSkeletonDebugNodeFactory Member List
This is the complete list of members for
CS::Animation::iSkeletonDebugNodeFactory
, including all inherited members.
AddRefOwner
(void **ref_owner)=0
iBase
[pure virtual]
CreateInstance
(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0
CS::Animation::iSkeletonAnimNodeFactory
[pure virtual]
DecRef
()=0
iBase
[pure virtual]
FindNode
(const char *name)=0
CS::Animation::iSkeletonAnimNodeFactory
[pure virtual]
GetChildNode
() const =0
CS::Animation::iSkeletonDebugNodeFactory
[pure virtual]
GetDebugModes
()=0
CS::Animation::iSkeletonDebugNodeFactory
[pure virtual]
GetInterfaceMetadata
()=0
iBase
[pure virtual]
GetNodeName
() const =0
CS::Animation::iSkeletonAnimNodeFactory
[pure virtual]
GetRandomColor
() const =0
CS::Animation::iSkeletonDebugNodeFactory
[pure virtual]
GetRefCount
()=0
iBase
[pure virtual]
IncRef
()=0
iBase
[pure virtual]
QueryInterface
(scfInterfaceID iInterfaceID, int iVersion)=0
iBase
[pure virtual]
RemoveRefOwner
(void **ref_owner)=0
iBase
[pure virtual]
SetBoneMask
(csBitArray &boneMask)=0
CS::Animation::iSkeletonDebugNodeFactory
[pure virtual]
SetChildNode
(iSkeletonAnimNodeFactory *factory)=0
CS::Animation::iSkeletonDebugNodeFactory
[pure virtual]
SetDebugImage
(csPixmap *image)=0
CS::Animation::iSkeletonDebugNodeFactory
[pure virtual]
SetDebugModes
(SkeletonDebugMode modes)=0
CS::Animation::iSkeletonDebugNodeFactory
[pure virtual]
SetLeafBonesDisplayed
(bool displayed)=0
CS::Animation::iSkeletonDebugNodeFactory
[pure virtual]
SetRandomColor
(bool random)=0
CS::Animation::iSkeletonDebugNodeFactory
[pure virtual]
UnsetBoneMask
()=0
CS::Animation::iSkeletonDebugNodeFactory
[pure virtual]
~iBase
()
iBase
[inline, protected, virtual]
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