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Public API Reference |
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AddRenderMeshes(CS::Graphics::RenderMesh **meshes, int num, CS::Graphics::RenderPriority defaultRenderPriority, csZBufMode z_buf_mode, iMeshWrapper *mesh) | csRenderMeshList | |
csRenderMeshList(iEngine *engine) | csRenderMeshList | |
Empty() | csRenderMeshList | |
GetSortedMeshes(CS::Graphics::RenderMesh **meshes, iMeshWrapper **imeshes) | csRenderMeshList | |
SortMeshLists(iRenderView *rview) | csRenderMeshList | |
~csRenderMeshList() | csRenderMeshList |