![]() |
Public API Reference |
![]() |
Implement this class if you're interested in hearing about object watcher events. More...
#include <iengine/objwatch.h>
Public Member Functions | |
virtual void | ObjectChanged (int op, iMovable *movable)=0 |
A change has occured. | |
virtual void | ObjectChanged (int op, iLight *light)=0 |
A change has occured. | |
virtual void | ObjectChanged (int op, iSector *sector, iMeshWrapper *mesh)=0 |
A change has occured. |
Implement this class if you're interested in hearing about object watcher events.
This callback is used by:
Definition at line 72 of file objwatch.h.
virtual void iObjectWatcherListener::ObjectChanged | ( | int | op, |
iMovable * | movable | ||
) | [pure virtual] |
A change has occured.
You can use the operation to examine what kind of change it is.
virtual void iObjectWatcherListener::ObjectChanged | ( | int | op, |
iLight * | light | ||
) | [pure virtual] |
A change has occured.
You can use the operation to examine what kind of change it is.
virtual void iObjectWatcherListener::ObjectChanged | ( | int | op, |
iSector * | sector, | ||
iMeshWrapper * | mesh | ||
) | [pure virtual] |
A change has occured.
You can use the operation to examine what kind of change it is.