CrystalSpace

Public API Reference

imap/ldrctxt.h
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00001 /*
00002     Copyright (C) 2002 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IMAP_LDRCTXT_H__
00020 #define __CS_IMAP_LDRCTXT_H__
00021 
00025 #include "csutil/scf.h"
00026 
00029 struct iCollection;
00030 struct iGeneralMeshState;
00031 struct iGeneralMeshSubMesh;
00032 struct iMaterialWrapper;
00033 struct iMeshFactoryWrapper;
00034 struct iMeshWrapper;
00035 struct iSector;
00036 struct iTextureWrapper;
00037 struct iLight;
00038 struct iShader;
00039 struct iObject;
00040 
00054 struct iLoaderContext : public virtual iBase
00055 {
00056   SCF_INTERFACE(iLoaderContext, 4, 2, 0);
00058   virtual iSector* FindSector (const char* name) = 0;
00059   
00065   virtual iMaterialWrapper* FindMaterial (const char* filename, bool doLoad = true) = 0;
00066 
00073   virtual iMaterialWrapper* FindNamedMaterial (const char* name,
00074         const char *filename) = 0;
00076   virtual iMeshFactoryWrapper* FindMeshFactory (const char* name, bool notify = true) = 0;
00078   virtual iMeshWrapper* FindMeshObject (const char* name) = 0;
00079   
00084   virtual iTextureWrapper* FindTexture (const char* filename, bool doLoad = true) = 0;
00085 
00090   virtual iTextureWrapper* FindNamedTexture (const char* name,
00091         const char *filename) = 0;
00092 
00094   virtual iLight* FindLight (const char* name) = 0;
00095 
00103   virtual iShader* FindShader (const char* name) = 0;
00104 
00109   virtual bool CheckDupes () const = 0;
00110 
00115   virtual iCollection* GetCollection() const = 0;
00116 
00121   virtual bool CurrentCollectionOnly() const = 0;
00122 
00126   virtual uint GetKeepFlags() const = 0;
00127 
00131   virtual void AddToCollection(iObject* obj) = 0;
00132 
00136   virtual bool GetVerbose() = 0;
00137 };
00138 
00141 #endif // __CS_IMAP_LDRCTXT_H__
00142 

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