![]() |
Public API Reference |
![]() |
AddNode(iSkeletonAnimNodeFactory *node, unsigned int priority)=0 | CS::Animation::iSkeletonPriorityNodeFactory | [pure virtual] |
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
ClearNodes()=0 | CS::Animation::iSkeletonPriorityNodeFactory | [pure virtual] |
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0 | CS::Animation::iSkeletonAnimNodeFactory | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
FindNode(const char *name)=0 | CS::Animation::iSkeletonAnimNodeFactory | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetNode(uint node)=0 | CS::Animation::iSkeletonPriorityNodeFactory | [pure virtual] |
GetNodeCount() const =0 | CS::Animation::iSkeletonPriorityNodeFactory | [pure virtual] |
GetNodeName() const =0 | CS::Animation::iSkeletonAnimNodeFactory | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
SetNodePriority(uint node, unsigned int priority)=0 | CS::Animation::iSkeletonPriorityNodeFactory | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |